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In the next window, click on Default from template and then Continue. It doesn’t matter which vehicle you choose, because it is only temporary. In the Asset Importer, select any train vehicle. If you need instructions on how to build a train from scratch, I recommend Phresh’s “ How to create your own cargo trains” guide.įirst, open the Asset Editor and choose to load a preexisting vehicle. I’m assuming that you already have a train asset that you wish to edit. The first step is to load your train asset into the editor. Please feel free to ask any questions, but don’t be offended if it takes me a few days not answer. Important: Do not touch anything in the “Trailers” section of the “Properties” window in the lower-right corner of the Asset Editor, as doing so will override any of the changes that you’ll be making shortly. (Figure 1: A screenshot of the game with an auto-reversing train front and center.) This is why an auto-reversing train will always have a phantom vehicle, as seen here: Note that I said visible the locomotive (and its trailer-counterpart) are always in existence. On top of that, an auto-reversing train is configured so that only one locomotive is visible at a time. This is true for any train with locomotives at both ends. It doesn’t even technically support having a locomotive at both ends.Īn auto-reversing train consists of a locomotive, a series of trailers for cargo or people, and one final trailer that looks like the locomotive despite being a trailer.
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The game doesn’t really support an auto-reversing train. I’ll start by describing how an auto-reversing train really works, or else everything else to come won’t make sense.
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